GUARDIAN.CO.UK -- July 31 -- The consultancy kzero.co.uk reports
that membership of virtual worlds grew by 39% in the Q2 '09 to
579M. Almost all of the 39% growth came from children. Facebook and
Twitter are lauded to the skies, but neither has found a way to make
money – whereas virtual worlds such as World of Warcraft, Entropia
Universe, Habbo Hotel, Club Penguin and Second Life are all profitable
because their business models are based on the digital elixir of
subscriptions and micropayments. FULL ARTICLE @ GUARDIAN.CO.UK
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