READ WRITE WEB - Aug 8 - Second Life, the user-generated virtual world, generates ~$100M in revenue a year. A "company insider" says that Linden Lab has grossed ~$75M per year for the past three years and the company is profitable. Linden Lab, the parent company of Second Life, simply charges fees on financial transactions. Its revenue comes from an entirely user-generated economy built on real estate, virtual goods and services. As of Q1 2011, the world was around 2,060 square kilometers in size, which would make it the largest city in the continental United States. Users logged 104M hours in-world last quarter.


